The key you want to use to activate the dual blade. In multiplayer, just type "thedestroyer" into the console at any *The dual-bladed saber can now be activated without using cheats Only), giving medium style back it's advantage and giving strong "Description : *All saber styles are now infinitely chainable (in multiplayer Nothing too great but a change from the normal I think.Īlso included is the qvm file from the jedimoves20.pk3 Look silly when you side kick off a player or a wall for that matter. Its a kinda Horisontal spin thing, but it doesn't actually replace the "Kick off" so it don't Press jump+opposite direction of wall straight away you should see this animation, There is also an "off the wall" animation changed (can't remember if was in 1st version,Īnd if it was then it only worked when kicking off to the left) If you start a wall run then You probably won't see this happen that often. I've also changed the force jump back sommersault bit. In version 2 I've changed the kick animation a little, so it isn't so fastĪnd has fewer frames.
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Unfortunately I was unable to make the blood stay for longer (I believe the amount of time a decal is shown is set by a default value somwhere in JAs code and is also influenced by the limited number of decals allowed at once, but I cannot see it), however I think decals stay longer in JA than JO anyway.įinally I would like to thank the movie 'Fight Club' for the inspiration for the blood textures, and the new 27min trailer for 'Metal Gear Solid: Twin Snakes' for showing me how it should be done.Ī small mod to change saber stances and other animations. I have addressed a number of problems with my earlier mod: most importantly the blood no longer glows in the dark (Huzzah!, it's only taken 10 months to work this out), also due to many requests I have increased the amount of blood that is spilled, hence the name Blood+ (I was originally reluctant to add too much blood, but I actually prefer it with more now). Either file can be used in both SP and MP, however, the SP mod will not have blood spatters on the walls in MP, and the MP mod is likely to decrease SP performance. As you probably have already worked out, blood+(SP).pk3 is for single player and blood+(MP).pk3 is for multiplayer.
This is a sequel to a blood mod I made for JO. You will still see a Lightsaber hilt, only the blade will be thinner and not pulse as it should.Īdds blood to both single and multiplayer in Jedi Academy, for all you violent people out there. What would happen if you were to try it anyway? The cursors glow won't function properly. Star Wars Jedi Knight Jedi Academy/Gamedata/japlusĪ note of warning if you try this, however: Any mod that alters the shaders/ui.shader file in any way will likely be incompatible with this mod. To counter this, copy and paste the zJOSaberCursor.pk3 from your Base folder to the relevant mod folder of your JK3 directory.Į.g. This simply makes the blade on the cursor look thinner, and less aesthetically pleasing. If you are running a mod such as JAPlus, then you may find that the shaders for the cursor will not function properly. Unzip this file and place it in the Base folder of your JK3 directory. The cursor takes on the appearance of a blue, single Lightsaber. Wiggs you just need him to meatshield.This mod provides the player with the same cursor that was used in Jedi Outcast, the predecessor of Jedi Academy. Against Empire and Sith teams that's more important because they will usually just dispel him and focus on other priorities. Theres enough dispellers nowadays that the autotaunt won't last that long, so it will allow him to pop the taunt more quickly after it gets dispelled.
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Plus he is a punching bag for Wiggs in the early rounds and rarely survive being on the battle front! Against Empire or Sith teams he is surviving longer Most teams I face have a Boba so often his special ability is block. But he is slow so he would need a hell of a lot of speed to be able to trigger this before getting shot down. He starts with a taunt so no need speed for that but agreed on the crit immunity. Speed will allow him to taunt and give crit immunity faster and more often.ĭepends who you're running him with, and who you're facing. Protection will give him the biggest possible meat-shield. It's also good for raids if you ever get him to 6/7*. Crit Avoidance will do nothing when facing a Zaul team or against Wiggs, but will help survivability against teams with lower crit chances.